SOUND DESIGN
MY BACKGROUND WITH THE TASCAM
Most of my projects last year used a tascam to capture sound, however, I didn't do much work with the tascam, because I never really learned how to use it. When I would work on projects, I either had Jarrett or Stephen with me to work sound, so I didn't have to worry about it. However, I don't have either of my sound guys in B block so I should definitely learn to use it on my own, so I can still get clear audio in future projects. (picture to the left is of a DR-05, not the DR-40s we use in class)
embedded links to the videos
tascam tutorial video
importance of sound production video
silent film project
Adding audio back into this film was a really interesting experience for me, as I've never done a huge amount of work with audio in a film. The most I've done is with Meme Dealer, where I layered audio of Graham, music, and sound of Stephen fliping through papers. I had a lot of fun looking up the individual sounds I wanted, changing speeds, adding audio effects, and cutting clips so they lined up with the video. It's kind of crazy that I spent three days editing audio for a one minute clip, but overall, I'm happy with the way it turned out. Theres definitely more work I could have put into it, but then again, I never really feel like I'm finished with any
project. One problem I had to overcome was when I added in a snort from the horse. When I listened to it back after adding it into the film, I realized that there were birds in the background. To overcome this, I found audio of birds chriping and placed it over the whole video. I also had to find four different footstep sounds, so that they were distinguishable between all the people. I tried my best to get the footfalls to match up with the footfalls in the video. I almost forgot to add in the wagon sound effect, but after adding it in, the audio really seemed to tie together. Towards the end, I used the same audio for two parts. I used the sliding metal for both the bedspring in the cart, and the head of the bed. For the head of the bed, I sped the audio up 370%. I also used the bouncing of the metal effect twice. For the first time with the bouncing bed spring, I added in the audio effect "monster" to deepen the sound. The one sound effect I don't like is the "hmm", when the main character is looking at the horse and cart. I think this was a very important experience for me, and I definitely think that this will help me in my future projects, to help me create more full and real environments to suck people in. I got all of my audio clips from youtube, using clip grab.
my editing process
The audio for the birds chirping had silent moments in it, so I had to listen through and chop out the silence so it's constant birds, this is why it's not one solid audio clip. There's a lot more change in speed than shown here, becuase all of the walking is sped up to match the speed the main character walks at. I added the horse grunt, to make it seem more realistic, and so that theres sounds on the long shot of the horse.
This was where I had the most audio levels, with the music, birds, footsteps, horse hoofbeats, wagon sound effect, and another layer of footsteps.
The end was probably where I did the most of my audio editing, with a lot of speed changing, layering of the two different types of footsteps (having to line up times for the actors stopping, and then starting again), as well as adding a sound effect to the "metal ting". A lot of times I used a fade out on the audio so it wouldn't sound so choppy when it cuts out. I think overall, it's good but it definitely could have used a lot more work.